Showing posts with label astrotrain. Show all posts
Showing posts with label astrotrain. Show all posts

Tuesday, January 5, 2016

Astrotrain, transform and get us out of here!

Transportation Captain is standing in for Astrotrain. The back of his train mode doesn’t actually open. I did that in Photoshop by cutting out a small section and rotating it. I didn’t use DX9 Chigurh because of convenience. I already had a side shot of Transportation Captain when I had him in train mode recently. I really didn’t want to transform Toyworld Evila Star again because he has a clear plastic hinge in his backpack that I don’t want to stress.

I couldn’t figure out how to get Rumble to hold Apollyon’s fusion cannon, which is quite a bit larger than Rumble himself. I also tried with Toyworld Hegemon’s fusion cannon, but I couldn’t get him to hold that either. In the end, I just took a separate shot and layered it on Rumble using a layer mask. The final shot is with Hegemon’s fusion cannon.

Apollyon was similarly layered on Soundwave with a layer mask because Soundwave’s arms are not long enough nor strong enough to hold Apollyon in that fashion. It was just a matter of trying different camera angles until I found a shot that I was satisfied with. Unfortunately, Apollyon’s head doesn’t have enough upward articulation to match the source material.

Since Generation Toys has yet to release their version of Scavenger, I used Scraper instead. He, Mixer, and Starscream were simply individual shots that were added to the scene.

The immediate foreground elements include a rock from my garden and stairs from my home. Both had a field blur and an orange overlay applied. The stairs had additional Hue/Saturation layers applied to the left edge to simulate the broken edge.

The stray blaster bolt, because the Autobots seem to have worse aim than Stormtroopers, was created from a deformed Marquee fill-in, with Inner and Outer glow layer styles in effect.

The ground is a shot of the desert ground tile from Toy Stages. I applied a Render Cloud layer to simulate mist and dust. It also helps to keep the figures from looking like they are simply floating over the ground.

The background is a shot of the Mechanical Chain Base panels. I used Layer Masks and colored layers to make it look like sections had been blasted away and scorched. The sky is a shot of some random summer day. The smoke plume was created with my custom smoke brush.

Hi-res image: https://drive.google.com/file/d/0Bwxl1QbH6hwVeEt3cGMtM1ExVGc/view?usp=sharing


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Friday, January 1, 2016

Booby Trap


Blitzwing is a decent figure, made better by the Dr Wu kit that fixes his faulty shoulders and gives him a larger rifle and a younger face. I didn't get Doubledealer because I vaguely remember him having a missile truck and a bird for alt modes.

Fancy Cell Transportation Captain is a surprisingly good figure. At least his robot mode is. I haven't transformed him yet. He looks good and scales well with Generations Blitzwing. Chigurh and Evil Star are both much larger figures. For having such large feet, he still has a tendency to fall backwards though. I'm interested to see what else this company comes up with.

I don't remember why they have a girl chained to a crate in this episode.

This was composed of three shots - the figures and ground; the doll, chain, and crate; and the sky. The figures were shot together standing on a couple of sand tiles from Toy Stages. The crate is from a Mechanical Chain Base set. I borrowed one of my daughters' smaller dolls to serve as the captive. I'm finding hair to be a pain to create a layer mask from. The chain is one of those rubberband bracelets that kids make, with the colors desaturated. The sky is from a summer evening, shot with my Hoya FLW filter.

Hi-res link: https://drive.google.com/file/d/0Bwxl1QbH6hwVOFNSQUNaRWV4Z1E/view?usp=sharing


Starscream's Triumph

Starscream's Triumph It's my interpretation of the scene where Starscream and Bruticus best Megatron. Zeta Toys Armageddon stood i...